Healing cards may be activated on any character in play (e.g., territory) of matching brigade color. They may target any card being discarded or subject to a poison or disease special ability, regardless of brigade color. The healing effect is instant, not delayed. You can play a healing enhancement at any time to restore a character sent to the discard pile at any previous time during the turn (e.g., Draw Phase or Preparation Phase). The discarded character may come from battle, a territory, a set-aside area, or from a draw pile (e.g., Confusion). Cards being discarded can be healed on the way to the discard pile. Cards being discarded from anywhere may be healed at any point during that turn. Characters discarded on a previous turn cannot be healed. A healed card is immediately placed in the owner’s territory; they retain all their abilities.