Ongoing Abilities

Ongoing abilities are abilities that have not yet completed.  For example, banding is not an ongoing ability because it completes itself before initiative passes.  Banding abilities are Instant AbilitiesGabriel is not an ongoing ability because it completes itself before initiative passes. The following are ongoing special abilities:

Lasting Effects (last until end of battle unless specified otherwise)

      Access to Sites

      Copy Ability

      First Strike

      Greater Worth

      Ignore or Repel

      Immune

      Increase or Decrease Ability

      Increase or Decrease Hand Limit

      Negate All

      Prevent

      Protect

Triggered effects (if X happens, then do Y)

      Delayed effects (a time is specified like end of battle , e.g., Great Image, King Tiglath-Pileser III, Bearing Bad News)

      Dynamic effects (depends on the state of the battle, e.g., Dance of Death, Siegeworks)

      Use Other Enhancements (e.g., Coat of Many Colors)