Interrupt the battle interrupts the following:
• Your opponent’s special abilities that are (1) causing you to be losing by removal (e.g., your opponent’s Net), or (2) causing a mutual destruction by mutual removal (e.g., your opponent’s King Zimri but not your own King Zimri).
• The last enhancement played in battle, as long as it was played by an opponent (e.g., your opponent’s False Peace but not your own Reach of Desperation).
• ALL ongoing special abilities (see Ongoing Abilities).