Interrupt the Battle

Interrupt the battle interrupts the following:

      Your opponent’s special abilities that are (1) causing you to be losing by removal (e.g., your opponent’s Net), or (2) causing a mutual destruction by mutual removal (e.g., your opponent’s King Zimri but not your own King Zimri).

      The last enhancement played in battle, as long as it was played by an opponent (e.g., your opponent’s False Peace but not your own Reach of Desperation).

      ALL ongoing special abilities (see Ongoing Abilities).